![]() Default vehicles use 5 for trains and road vehicles, 10 for ships and 20 for aircraft. Example: ġ.2 A list of cargo types to disallow refitting to, irrespective of cargo classes. Use cargo_allow_refit (see below) instead.Īrray of cargo labels from the cargotableġ.2 A list of cargo types to allow refitting to, irrespective of cargo classes. 0 means reliability never decreases if the vehicle is not too oldįor example: bitmask(CC_BULK, CC_COVERED)įor example: bitmask(CC_OVERSIZED, CC_SPECIAL)īit mask of entries into the cargo translation tableĪs of NML 0.3, do not use this. The higher the value the faster reliability decays, the more frequent service is needed. Life length of an individual vehicle, before it is considered too old and in need of replacement.ĭefault vehicles use 20. Retire the vehicle (make it unavailable in the purchase menu) this many years before reliability starts dropping, see below. Number of years a model is "supported" by the manufacturer, see below. Unless the engine is introduced within two years after game-start (always 1920 in TTDPatch), a random number of days between 0 and 511 will be added to this.Ġ. In TTDPatch, dates after 2044 will be limited to 2044. To make a vehicle available in all climates except toyland you could use: ALL_CLIMATES & ~bitmask(CLIMATE_TOYLAND). for articulated parts) ALL_CLIMATES Vehicle is available irrespective of climate Properties common to all vehicle types propertyįor example string(STR_NAME_HEREFORD_TRAM)ĬLIMATE_TEMPERATE CLIMATE_ARCTIC CLIMATE_TROPICAL CLIMATE_TOYLAND NO_CLIMATE Vehicle is availble in no climate (e.g. 7.2 Composing vehicles from multiple sprites.1 Properties common to all vehicle types. ![]()
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